![]() Just asking, because this is looking better every time I check in. Couldn't get my head around the pylon ownership till I saw his in action. All other hard points are free to be worked on by others. ![]() If you stop half way, only a portion of the ammo is loaded and what ever is mounted to the hard point is left. ![]() Interaction is only with that one hard point. The virtual depot will be a module that will be in the framework but I may also make stand-alone Unit trait restriction is easily possible and will be an option. Its looking good Roy hoping to play it in the future.Įdit: with the multiple hardpoints, if you stop the actionhold part way does it reset all armament of just the one not completed?Ĭost is not currently configured but it will be there eventually. Is this also going to be available in the framework and not just in PO4? Could this be limited to a unit of specific type so only engineer instead of the pilot. I really like the rearming with the actionhold meaning it takes time. Does the armament co$t anything from resource points or the like?įrom earlier posts I believe you have put in resources for the garage (vehicle purchase) ![]()
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